Kilmora patches up some folks and moves a wagon away from the ruins. ’Rocco roams the dead and necro-communicates with a golden-eyed powerful baddie. Osario fortifies the walls and seeks out weak spots. Sievel … did what? I forget. The brother Barbounian drinks with the (totally not Irish) cleric and engages in a religious debate. Ayrikka gets her guardsmen pumping out intel and loyalty.
Dark guys and drakes come out to play and they play hard. Within moments, the fighters are bloodied and our fire-loving cat mage has opened up a chasm illusion/trap. The guardsmen scramble to the walls and try to help.